Sunday, December 18, 2011

"World of Warcraft: My Addiction"

Professor Aaron E. Walsh notes: This was written by "John" in July 2007. John was a student of mine. He was in my Discovering Computer Graphics course at Boston College (http://ImmersiveEducation.org/@/bc), and was much more advanced than the other students. When I asked why he was taking this class, when he clearly had enough experience to take one of my more advanced classes, he explained that he had no choice: he had failed out of school, and was starting over. After we talked  more as the semester went he explained why. I asked him to write it down for future students. Here’s what he wrote in one sitting about why he was “starting over”:

World of Warcraft (WoW): My Addiction


I've played various MMORPG games over the years, some being fairly addicting, some not even catching my interest, but one stands out above the rest as the most addicting and life consuming thing I've ever encountered in my life. You might have guessed it already, but that game is World of Warcraft, a game that I would recommend everyone stays away from.

Like most addictions, it didn't start out that way. It was just harmless fun; I'd log on for a few hours every day and level my character, talk to some friends I had on the game... it was nothing that took me away from other things. I was in high school at the time, and was still managing to get on with my work at first, even though that was a struggle in itself sometimes, and I kept in touch with my friends and saw them regularly.

At first I was surprised at how little interest I had in playing the game for long stints, as I had heard some things about how enticing and gripping the game was, and the first few months were fine, until I started to get near the level cap. Approaching the maximum level I began to play the game more and more, as reaching the end game content opened up a whole new world. I became involved with a hardcore raiding guild, competing to be the best guild on the server, and it all went from there.



The first thing that changed was that I now had raiding times to meet every weekday evening in addition to the gold farming I had to do during the day in order to be able to afford all the potions
and items I needed to raid, and somehow, my guilds progression through the bosses in the game became the most important thing to me in my life, and I slowly started to phase out my friends. At this point I was still going to school, so between the school day and the game, I had no time for anything else.

Contrary to what people might think, I didn't lack a social life at all, even without seeing or talking to any of my friends from school. In fact, it was quite the opposite, I had a whole new group
of friends... in World of Warcraft. Now I didn't even have to leave my room to hang out with my friends, I could just pop on my headset and hang out with them in the game.


Now, to rewind a bit, I remember when I was creeping up on the level cap, and my parents were beginning to get concerned with how much I was playing the game, I kept telling them that it would be all over soon. Heck, even I thought it would! Little did I know, the game would be even more demanding of me after that.

I wanted to be the best, I wanted to have the best items, I wanted to have the most gold. I wanted to be popular with the people on my server, I wanted to be known. I wanted to top the damage meters on every single fight. I don't know why, I can't explain it, but the game was just the most important thing to me, I wanted to do nothing else. I wanted to play every single day all day and night and would do whatever I could to keep myself awake and at the computer. Whatever it took, energy drinks, amphetamines, I would keep myself awake for hours on end, not getting any exercise and rarely leaving the house.



The more and more I played, the more and more things I felt compelled to spend my time doing inside the game. It seems that they create the game in such a way that even though there technically is a way to have the ultimate everything and clear all the bosses etc.. etc...... By the time you get close they add more content to the game to keep you going, its a never ending story. I would pick up my prescription for amphetamines just so I could stay up all night farming items to sell for gold, I wanted to have the best enchantments and to get all the rare random world drops... and so much more. I completely stopped going to school, completely stopped seeing my friends.... and the most worrying fact was that I didn't really care. It just stole my heart and mind from everything else, gave me a false sense that everything was okay and that I wasn't ruining the rest of my life. I don't know what would have happened if I hadn't stopped, I had stopped going to school and cut off social contact with everyone but the people I knew in the game, it was like a world within itself. I didn't even want to stop until I had a taste of life without it, a taste that was forced, however. If I hadn't been forced to live somewhere without a computer I don't know what would have happened.

Course Eval

Unfortunately, I was unable to complete my course evaluation.  I received this message:


I will update this post as soon as I can access the evaluation!

Saturday, December 17, 2011

Molecular Depth Cues

Our class read about molecular depth cues this week.  These are aspects of a two dimensional image that allow us to interpret depth-- basically, how our brains perceive 3D.  Below are some screenshots, taken in Rocket World, that illustrate a few of these cues.

This first screenshot illustrates the concept of texture density.  The arrow to the left is pointing at the ripples in the water, which get smaller and smaller as they approach the horizon.  When our brain sees a texture pattern getting tighter and tighter, we interpret it as getting further and further away.  Eventually, the texture pattern becomes so small that we can only see the color (in this case, the dark blue just below the skyline.  



The second screenshot contains a number of molecular depth cues.  I will use the shiny orbs to illustrate my point.  The largest orb, just above my avatar's name, appears to be blocking parts of the objects behind it (to the right).  This is called occlusion-- objects that block out others are interpreted by the brain to be closer to the viewer.  The next depth cue that I would like to point out is size differences.  Though the rear orb (with the arrow pointing to it) appears to be much smaller than the large one above my avatar's name, it is actually the exact same size in Rocket World.  Meaning, if I walked my avatar over and stood next to it, it would tower over my avatar, just as the one in front of me now does.  However, since it is further away, it appears to be smaller through the human eye.  This is why it is harder to read football players' jersey numbers when you sit at the very top of the stadium!




The last depth cue that I will discuss, as illustrated by the screenshot above, is lighting and shading.  We can all tell that the "wooden" item slightly to the right of my avatar is a 3D cylinder, even though our computer screen is completely flat.  We do not even have to compare it to any other objects to know that it has height, width, AND depth.  Using basic lighting cues, our brain can see certain parts of this cylinder as being slightly farther away.  The light source (in this case the virtual sun in Rocket World) reflects more brightly off of the surfaces that are closest to it, which is why the top of the cylinder is brighter and color than the bottom.  Also, on the right of the cylinder (where the arrow is pointing) we see dramatic color changes over a short distance.  On the right side of the cylinder, the shadow is on top and the lighter side is on the bottom.  This lets us interpret a vertex, which is how our brain gives the item it's shape.  

Space Models

Here are my three screenshots of me standing next to my objects in Wonderland.  I chose an astronaut, a communications satellite, and a lunar module!



Sunday, December 11, 2011

Using Face Robot videos

I watched all of the Using Face Robot videos:




Using FaceGen

Here are five screenshots of my custom face, designed using FaceGen Modeller 3.5 free




America's Army

These pictures show my installation of America's Army.  Pictures of actual gameplay to come!
EDIT: My laggy Windows machine made it impossible to pass the training, but here is a screenshot from the obstacle course: